World 5-Ghost House 1: Ghost House, Super Mario World World 5-Fortress: Castle, Newer Super Mario Bros. World 5-Forest Shrine: Sacred Somnom Woods, Mario & Luigi: Dream Team World 5-Beehive: Flight of the Zinger, Donkey Kong Country 2 World 5-Switch: Bonus Theme, Super Mario World ![]() World 5-B: Forest Frenzy Returns, Donkey Kong Country Returns/Athletic, Super Mario World 2: Yoshi’s Island World 5-A: Challenging Actions, Mario & Luigi: Dream Team World 5-15: Slimy Spring Galaxy, Super Mario Galaxy 2 World 5-14: Bayou Boogie, Donkey Kong Country 2 World 5-13: Forest Interlude, Donkey Kong Country 2 World 5-12: Forest Frenzy Returns, Donkey Kong Country Returns World 5-11: Challenging Actions, Mario & Luigi: Dream Team World 5-10: In a Snow-Bound Land, Donkey Kong Country 2 World 5-9: Boss Battle, Super Mario Sunshine World 5-7: Bubblegloop Swamp, Banjo-Kazooie World 5-5: Mysteries of the Cave, Mario & Luigi: Dream Team World 5-2: Steam Gardens, Super Mario Odyssey World 5-1: Forest (Super Mario Maker 2)/Beware the Forest Mushrooms, Super Mario RPG World 5-Tree: Exploring Autumn Mountain, Paper Mario: The Origami King † Barbos's Barrier was moved to Pacifica in the Game Boy Advance version.World 5-Map: Forest of Illusion, Super Mario World * Exclusive to the Game Boy Advance version. Donkey Kong Country 3: Dixie Kong's Double Trouble! ( GBA) This time KAOS will be VICTORIOUS!!!” - After encountering the Kongs in Kastle KAOS Gallery KAOS will win!!!!!” - After being defeated for the first time “Whirrr. After being jumped on three times, KAOS is defeated. KAOS cannot be damaged while it has an electric current on its head. The Kongs must jump on KAOS's head to attack it. Shortly after, KAOS moves to the top-middle of the screen, and then slide a blade off its right side and then its left, while ejecting a punch from a boxing glove on the other side. As he does this, Dixie or Kiddy must jump over him, without getting hit. KAOS is smaller than in his debut appearance, has only one head, and is no longer powered by Donkey Kong or Diddy Kong.ĭuring battle, KAOS moves back and forth during the level. It is the boss of Great Ape Lakes and is fought in the boss level, Krazy Kaos. In Donkey Kong Land III, KAOS has a smaller role than in Donkey Kong Country 3: Dixie Kong's Double Trouble!. Roolenstein, KAOS descends from the ceiling, and Donkey Kong and Diddy Kong climb out of KAOS's body, revealing that they were captured for their cerebral energy to power KAOS. Rool says that he constructed KAOS from his wife's pots and pans. Roolenstein, who was the mastermind behind KAOS all along. A nearby curtain opens and reveals Baron K. ![]() A crane hook descends and lifts KAOS's body into the air. After being attacked, KAOS' skull head retreats back in his body, shutting down and falling to the ground. The Kongs must continue attacking KAOS' head with barrels. II attempts to attack Dixie and Kiddy with a grenade-launcher hidden inside a hole on top of its head. KAOS's head then rockets out of its body, revealing a third cylindrical, black head in its body, KAOS MK. The Kongs must throw barrels at KAOS's head to attack it. ![]() KAOS descends into the area, causing the battle to start. The Kongs acquire one of the skis for defeating KAOS.ĭixie and Kiddy battle KAOS again at Kastle Kaos, which is at the end of Kaos Kore. After doing this enough times, KAOS's floating head falls down and explodes, and KAOS retreats. By avoiding it, the KAOS sends out its blades again, and the Kongs must jump on KAOS's skull head again. During this part, KAOS's floating head swoops down and tries to zap the Kongs with its laser. This reveals a second head below that resembles a skull wearing sunglasses. The Kongs must quickly jump on the spinning blades to then jump onto KAOS's head, before a robotic arm with a red punching glove extends from the left side of KAOS then the right side, knocking the Kongs off the blades.Īfter being hit enough times, KAOS's head detaches and floats in the air. After this, KAOS stops moving and send out spinning blades. The Kongs can avoid them by running under KAOS while he is not releasing exhaust flames. KAOS first tries to attack the Kongs with its exhaust flames. KAOS identifies the Kongs as a threat and engages them in battle. They first battle KAOS at the end of Mekanos in the boss level, Kaos Karnage. In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Dixie Kong and Kiddy Kong have to fight KAOS twice.
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