Tikki Tooki is an exceptionally good deity in early stages of the triple quests, because his boons can give the player character gold and Reflex/Quicksilver potions, all of which are generally very handy items that help with the next scenario. A Crystal Ball in the inventory will reset the number of charges, but will not reset the cost per use.This only happens in the third Triple Quest. If the next scenario's character has built-in equipment, the sixth item the previous character had will be placed on the ground next to the entrance.It is therefore advised not to take too many of Glowing Guardian's beads in early scenarios, because the inventory effect will hurt also the subsequent runs. Furthermore, enchanted beads will have different image and mouse-over, but will have the same effect as the normal Prayer Beads: add 1% magic resistance. Glowing Guardian's beads will transfer! However, again only as base items, so none of the previous benefits (i.e.You can only take each of Taurog's item boons once per map, however you may take the same boon again on another map, thus allowing you to stack his items. Converting them will not trigger Taurog's punishment. So they will provide the item's effects (+5 Damage / +15% resistance / 5 DR), but not the -1 Max Mana or the +5% Attack Bonus. Taurog's gear will transfer normally, however only as items.'Food' does not transfer (this is only valid for Triple Quest 1, Scenario 1, as that's the only scenario that has 'food' in it). Most items transfer normally from scenario to scenario. If you prep the Vicious Token, only the first scenario will have increased monster stats (Triple Quest bosses seem to ignore the VT).Ī note on item transfer. Furthermore, there is a tangible incentive not to convert items during a scenario, because every item or glyph left may make the next scenario that much easier. For this reason, optimal preparations for a triple quest will consider all three scenarios. The second scenario starts with the finishing inventory of the first scenario and the third, with the finishing inventory of the second. Though also bear in mind that the Third triple quest, in particular, is considered to be more difficult than Vicious Gaan-Telet (you've been warned! :) ).Įach triple quest is a series of three scenarios - specific map, character, special rules - however normal preparations are only available for the first such scenario of each triple quest. There are, generally, several ways to win each Triple Quest, even the 3rd. Winning a triple quest without spoilers is a remarkable experience! Only read the section when you've already won, or when you feel stuck. Although this may seem very expensive, bear in mind that it is end-game content, and rather useful at that.Ī word of caution first! It is highly recommended that you attempt to win each triple quest before reading on. After finishing the 3rd Triple Quest, your lottery will bring you 3 items each time. The number of items fetched for the fee is governed by how many triple quests you have completed. Paying a certain sum (500 gold, plus cumulative 250 gold for each subsequent use) will fetch you a random shop item that you can locker/veto/prep. There is a perky reward for completing the Triple Quests (on top of bragging rights): you get access to the Item Lottery. Once you unlock the Goat Glade, the first triple quest is immediately unlocked completing it unlocks the second triple quest, and completing that unlocks the third. Triple quests are unique challenges added by the Goatperson DLC.
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